Jonathan Gwyn

Mission Viejo, Calif, 92691

 949-292-1367 • jongwyn@gmail.com • / https://www.linkedin.com/in/jonathan-gwyn-19324b1/

Senior Artist

  Creative video game developer dedicated to high quality, collaborative work with extensive experience in diverse roles and projects having published over 10 games.

Areas of Expertise

·       Advanced knowledge of all facets of video game design and development, keenly interested and aware of how to put complex concepts together to produce a user-focused experience that exceeds expectations. 

·       Proven ability to work in both the 3D environment as well as 2D, talented designer of environments, characters, props, and other set pieces that enhance the experience.

·       Skilled team leader with an ability to foster professional growth amongst colleagues, and inspire a team to perform at a high level in order to meet important deadlines.

·       Outstanding interpersonal and communication strengths, able to confidently build strong relationships across stakeholder groups.

Technical Proficiencies

Platforms:

Mobile, PC, Saturn, Dreamcast, PSP, GameCube, Wii, PS1, PS2, PS3, Xbox, Xbox 360, PS4 and Steam

Tools:

Unity, Unreal, 3D Max, Photoshop, Quixel Suite, ZBrush, Maya, Xnormal, Headus, Knald, Substance Painter

Professional Experience

Unbroken Studios, El Segundo, California

Senior Artist ( 1/2018 - present )

Work as a Senior Artist on several Projects and proposals.

Key Achievments:

Dark and Light MMO - Created several modular Point of Interest structures for this open world crafting and survival game.

Fractured Lands - Assisted in Optimization and Polish on this Post Nuke style Online Battle Royal game.

Seismic Entertainment, Culver City, California

Art Director ( 8/2017 - 1/2018 )

Oversaw Art development for several months on a high profile VR project as well as an interactive ride for the new Star Wars Land at the Disney parks.

Key Achievments:

Blade Runner - Revelations VR - Oversaw the development of the art for this VR game set in the world of Blade Runner.

Millenium Falcon Interactive experience - I was the art coordinator between Seismic and ILM for the new Ride.

InXile Entertainment, Newport Beach, California

Senior Environment Artist (3/2014 – 4/2017)

Orchestrate the development of environments for a number of video games across gaming platforms. Collaborated with other developers and artists to create consistency and an excellent user-experience.

Key Achievements:

§  Wasteland 2 (PC) – Created the Hollywood, Griffith Park and Machine Gun Preacher Compound.

§  Torment Tides of Numenera (PC) – Created over half of the backgrounds.

§  The Bards Tale 4 on Unreal (PC, PS4, Xbox 1) – Current project.

Qualcomm/Snapdragon Game Studio, San Diego, California

Senior Artist (3/2012 – 3/2014)

Provided technical and artistic leadership in the design and development of the Levels and gameplay for Reign of Amira (Android Mobile and Kindle TV).

Key Achievements:

§  Produced over 90 percent of the artwork for the game

Rockstar Games, Carlsbad, California

Senior Environment Artist (1/2011 – 3/2012)

Acted as a senior artist for the outlying environment for Grand Theft Auto 5 (PS3, Xbox 1). Designed deserts, highways, and mountain areas, collaborating with other artists to assure a top quality product.

Insomniac Games, Burbank, California

World Artist (6/2010 – 1/2011)

Coordinated work with designers in the development of several large multi-player maps for the game Resistance 3 (PS3).

Key Achievements:

§  Created the Broadway, Terraformer, and Alice Springs levels as well as many original assets.

Double Helix Games, Irvine, California

Art Director (11/2006 – 2/2010)

Collaborated on multiple projects in order to assure a fresh, creative look and feel for the user.

Key Achievements:

§  Green Lantern (PS3, Xbox 360, Wii) – Drove the project as both the Art Director and Lead Artist for a small, dynamic team that established the backdrop for the game based on the movie.

§  Justice League (PS3, Xbox 360, Wii) – Led a team of seven artists in the style and level of construction for the game.

§  The Golden Compass (PS3, Xbox 360, Wii, PS2, PSP) – Directed the art development for the game on six platforms in just 10 months.

Shiny Entertainment, Newport Beach, California

Senior Artist / Environment Artist / Character Artist (10/1997 – 11/2006)

Designed and developed artistic backgrounds and characters for a number of projects. Maintained a strong team and met deadlines.

Key Achievements:

§  The Matrix – Path of Neo (PS3, Xbox 360, PS2, PC) – Coordinated a 12 person creative team, including task assignment and work assessments. Acted as the main artist on seven levels of the game.

§  Enter the Matrix (PS2, Xbox, PC, Game Cube) – Provided environment art for several large levels and several demo levels.

§  Sacrifice (PC) – Handled lead character artist duties, and designed many of the main characters.

 

more previous employment info available upon request:

Screaming Pink inc.

New World Computing

Cinemaware

 

 

 

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Education and Training

Cal State Northridge – 2 years

Cal State Dominguez Hills – 3 years

Majored in Design

— Certifications —

E3 Into the Pixel winner 2003