The top three hallway shots were initial tests for a modular dungeon set in Unreal4. Although they were fairly early I think they would have worked well with more polish had the level not been cut.
The next shot is a small demon wall lamp that would illuminate with the flaming swords. 90 percent hand modelled with a small amount of z brush.
The bronze horsehead was meant to be the housing for a magic unicorn horn.
The lizard statue was a special backer statue made for a high paying contributor to Torment based on their idea. I hand modelled the whole thing.
This is a storyboard sequence I quickly put together to illustrate a possible intro to a demo that we were thinking about doing at qualcomm
A hand modelled statue that i am working on. Once I finish the legs and back i will move over to ZBrush
These are the fun ones. Collections of half and full screens from a few early games I worked on. Might and Magic intros monster and events, and aliens and planets from a sci fi game called zephyr.