I am currently working full time on InXile Entertainment's 'Torment Tides of Numenera', a massive traditional RPG set in a fantastic world more than a billion years in the future. I am responsible for creating many multi-screen 'scenes' in the game including modelling, texturing, prop work and design.
InXile - Wasteland 2
I spent several months working on Wasteland 2, and in that time I was responsible for the both the Hollywood and Griffith Park levels.
Qualcomm - Reign of Amira
I worked for two years at Qualcomm in their Advanced Content and Gaming group, specializing in mobile game development. In that time we created Reign of Amira, a multilevel hack and slash for free on Google play. I was the main Environment Artist and produced almost 90% of the background art in the game. The game was developed on Unity
Rockstar - Grand Theft Auto 5
I was a Senior Environment Artist on GTA5 at Rockstar and focused mainly on the desert and outlying areas of the city.
Insomniac - Resistance 3
I worked at Insomniac Games on Resistance 3. I was responsible for The New York Multiplayer area and the Terraformer Multiplayer level. I also helped on several other levels.
Shiny - The Matrix
I worked on Both Enter The Matrix as an Environment artist, and The Matrix, Path of Neo as a Lead. I was responsible for The Sewer level in the first game, and up to 7 levels on Path of Neo.
Chinatown The Matrix Path of Neo
This was a scene in the chinatown district that I had created which was then painted over by our concept artist. This image was one of the winners in that years Into the Pixel art contest at E3
Barrels - Enter The Matrix
I was tasked with creating the entire sewer level in the game.
Control Room - Enter The matrix
More of the giant sewer level.
Street demo - The Matrix Path of Neo
I was one of the lead artists on The Matrix - Path of Neo and created many levels for the game, including this area which was designed as a Verticle Slice.
Bar front - The Matrix Path of Neo
Another scene from the verticle slice area in the development.
Cubicle Maze - The Matrix Path of Neo
The first level of the game where Neo has to sneak out of his workplace.
Gunrunners - The Matrix Path of Neo
Several levels were designed as training programs for Neo to learn his skills. The Gunrunners level was based on John Woos ' Hardboiled' and took place in a Hong Kong Teahouse.
Gunrunners - The Matrix Path of Neo
Another view of the training program ' teahouse'.
Chinatown Herbshop - The Matrix path of Neo
The Chinatown area of the game featured a cinematic scene in this cozy Herbshop.
Chinatown Street - The Matrix Path of Neo
This main street was an american chinatown area that featured a large gunfight.
Train Street - The Matrix Path of Neo
Connecting to the Chinatown area was this Chicago style elevated train street.
IT Room - The Matrix Path of Neo
Neo is chased down through his workplace building and travels through several areas including this IT room
Shiny - Sacrifice
I was the co character designer and main character artist on Shiny Entertainment's 2001 PC game Sacrifice. Praised for its innovative design and engaging gameplay, Sacrifice was one of the most visually impressive games of its day. I had the honor of working for over 3 years with a small team and creating over 65 different character models and hundreds of concepts for this project.
Wizard Concept - Abraxus
Wizard Model - Abraxus
Wizard Concept - Acheron
Wizard Model - Acheron
Wizard Concept - Buta
Wizard Model - Buta
Wizard Concept - Eldred
Wizard Promo - Eldred concept to model
Wizard Concept - Seerix
Wizard Model - Seerix
A bunch of line drawings and some digital work. I enjoy drawing strange fantasy and science fiction characters, which is odd, because my day job entails focusing solely on environments.
I love female fantasy characters who are tough and battle hardened. This is just a look at some of the Amazon Warriors young and old.
Judges - Africa ( Simba City )
I am a huge fan of the 2000 AD comics universe of Judge Dredd, and once proclaimed that I was going to try and visualise the look of the other judges of the major cities of the Earth. I did one....and took a long break!
Just a wierd guy who is about to press a button that would surely bring bad results
I did a lot of these 'two guys' drawings where they are sort of posing from the side, one above one below. Seems to be a good fit for the big 11 by 17 paper i draw on.
another ' two guys form the side' drawing. My fantasy version of a couple of viking type of dudes. I recently learned that vikings never wore those horn helmets! That's okay, i'm never too concerned about authenticity when i'm screwing around.
This is one of those drawings that kind of 'got away' from me. Its a bit over done, but i think its cool nonetheless.
She's a bit rough around the edges, but has a great personality!
A concept of Neo for a proposed 'Matrix Street Fighter'. All of the fighters were appropriately over muscled and fighting game proportioned.
Agent Smith Reloaded
Concept for a proposed matrix street fighter style of game. The Agents were more intimidating and real monstrous powerhouses.
This guy drew the short straw and is patrolling the swamp.
Goblin and Archer
I'm not sure whats going on here, but my guess is that the archer just shot a bullseye, and the Goblin is getting ready to match his shot with a sword throw
These guys are getting their drink on in some seedy cosmic pub. I always imagine that someday I will actually make the furniture, but it never seems to happen
Taurock - Sacrifice X Box Proposal
At one time we were planning to try a port of Sacrifice on the XBox. This was a redesigned version of a creature that corrected some of the mistakes that made the original design so hard to rig.
Concept for a futuristic soldier for a proposed game.
Purple Alien World
Test Environment on a world composed mostly of gemstone.
The very weird bizarro world version of Batman
Everyones favorite crime fighter.
Master of Martial Arts Kick Ass lady
He's the master of War World
A slightly futuristic tank made for a proposed sci fi game
Dark Flash and Professor Zoom
Never has the Speed Force been used for such nefarious purposes
Zephyr Planets Locations
A futuristic tank battle game. These are the arena locations. Each one of these images was on a screen behind the announcer at the beginning of each battle
Zephyr Planetary Ambassadors
These were the representatives of each planet on the Interplanetary Battle Circuit.
Zephyr Corporate Pilots
As a player you were able to choose which corporation you would fly for and what your pilot suit looked like.
One of the first games I ever worked on was Planets Edge. These are several of the characters and locations you interacted with.
Might and Magic 5 - Darkside of Xeen
I did a majority of the character and event scene artwork in Might and Magic 5.
Might and Magic 4 - Clouds of Xeen
A selection of intro and endgame scenes I did for MM4
Earthworm Jim 2 - Playstation and Dreamcast
My company was able to port Earthworm Jim 2 to the new consoles and I was able to redo much of the background art to take advantage of the parallax scrolling and desire for a more 3D look from the publisher.